Wednesday 3 June 2020

First Adventure

The group of ambitious young and naive characters each found themselves in the Elmore Inn. They had been given instructions to seek others on the same quest. The group that agreed to seek adventure risk their lives for glory and gold consisted of an Elf, a strong Dwarf, a Thief, a young Magic-User and, a Cleric with strong convictions on what is right or wrong in life.
They learned that this Inn is extremely run down and impoverished. Near the Inn is the frontier Village named Kar-Em. The owner of the Inn, Larry Elmore asked for assistance in investigating one of his cellars. He has stopped using the cellar and locked the door as strange glowing lights appeared under the door. He banned all staff from that area of the extensive Inn compound.
The Cleric insisted that they should not refuse this request for help. They accepted the proposal that included a weeks accommodation in the dirty Inn.

Inside the cellar they discovered cave tunnels that led to larger caves. They learnt the lights came from a cave insect with glowing gem like glands. After killing it they found they could be used the still glowing gem like glands as illumination as they explored. They faced Giant Rats and animated skeletons that fell from the ceiling. It appeared to be the underside of a small ancient graveyard in at least one cave. Unfortunately the Cleric lost his life in combat trying his best to protect others.



The Clerics body was taken to a temple in the nearby village and it was there that in return as thanks for the respect they showed the Cleric that the temple elders identified two Potions of Healing they had found in the cellar in a small hidden room.

They returned to the Inn to recover from the first ordeal as a new group feeling a little bonded by the shared experiences.

No comments:

Post a Comment